← Arena Tier List

Arena · Emerald+
Thresh
the Chain Warden
★
Our Choice
1.75 avg place · 4 gamesStarting Items×1

Mercury's Treads
500 gold
30 Magic Resist
30 Move Speed
30% Tenacity
→
Core Items×5

Heartsteel
2500 gold
700 Health
Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath
Gain increased size based on Total Health.

Atma's Reckoning
2500 gold
700 Health
20% Critical Strike Chance
Big Hands
Gain 0-30% Critical Strike Chance, scaling with your bonus Health.

Prismatic Item
4000 gold
Active - Consume: Automatically open a semi-random selection for a Prismatic item.

Overlord's Bloodmail
2500 gold
40 Attack Damage
400 Health
Tyranny
Gain AD equal to 3% Bonus HP.
Retribution
Gain up to 17.5% increased AD based on your percent missing Health.

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.
HEXRAT's recommended Arena build from real purchase order. See all options per slot in Build Path below.
Build Path
most-picked per slot · avg placement, lower is better
Mercury's Treads
500 gold
30 Magic Resist
30 Move Speed
30% Tenacity
2.25 avglow
100% top4 · 4g

Ionian Boots of Lucidity
500 gold
40 Ability Haste
45 Move Speed
Gain 10 Summoner Spell Haste.

Sorcerer's Shoes
500 gold
20 Magic Penetration
55 Move Speed
First shop purchases

Heartsteel
2500 gold
700 Health
Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath
Gain increased size based on Total Health.
1.75 avglow
100% top4 · 4g

Rabadon's Deathcap
2500 gold
65 Ability Power
Magical Opus
Increases your total Ability Power by 30%.

Prismatic Item
4000 gold
Active - Consume: Automatically open a semi-random selection for a Prismatic item.

Black Hole Gauntlet
2750 gold
900 Health
25 Ability Haste
Accretion
On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%.
ACTIVE (0s)
Dark Star
Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds.
Increases in size every 10 stacks.

Atma's Reckoning
2500 gold
700 Health
20% Critical Strike Chance
Big Hands
Gain 0-30% Critical Strike Chance, scaling with your bonus Health.

Legendary Marksman Item
2250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Marksman item.

Zhonya's Hourglass
2500 gold
80 Ability Power
50 Armor
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s).

Sunfire Aegis
2500 gold
350 Health
40 Armor
10 Ability Haste
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

Prismatic Item
4000 gold
Active - Consume: Automatically open a semi-random selection for a Prismatic item.

Kaenic Rookern
2500 gold
350 Health
80 Magic Resist
Magebane
After not taking magic damage for 10 seconds, gain a magic shield.

Overlord's Bloodmail
2500 gold
40 Attack Damage
400 Health
Tyranny
Gain AD equal to 3% Bonus HP.
Retribution
Gain up to 17.5% increased AD based on your percent missing Health.

Legendary Marksman Item
2250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Marksman item.

Prismatic Item
4000 gold
Active - Consume: Automatically open a semi-random selection for a Prismatic item.

Overlord's Bloodmail
2500 gold
40 Attack Damage
400 Health
Tyranny
Gain AD equal to 3% Bonus HP.
Retribution
Gain up to 17.5% increased AD based on your percent missing Health.

Abyssal Mask
2500 gold
350 Health
50 Magic Resist
15 Ability Haste
Unmake
Nearby enemy champions take 12% more magic damage.

Night Harvester
2750 gold
90 Ability Power
300 Health
25 Ability Haste
Soulrend (0s) per champion
Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds.
Damaging a new champion will extend the duration of the Move Speed bonus.

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Manamune
2500 gold
40 Attack Damage
600 Mana
15 Ability Haste
Awe
Gain bonus Attack Damage equal to .
Mana Charge
After 2 combat rounds, this item transforms into Muramana.

Prismatic Item
4000 gold
Active - Consume: Automatically open a semi-random selection for a Prismatic item.

Juice of Vitality
500 gold
Juices do not stack with themselves, but you can have multiple different ones active.Active - Consume: Automatically activates on Combat Start. Drink to gain 300+ 10% Health for the next round.
Our specially formulated veggie blend is proven to harden your skin to resist even the strongest attacks!

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Winter's Approach
2500 gold
400 Health
600 Mana
15 Ability Haste
Awe: Gain bonus Health equal to Total Mana.Mana Charge: After 2 combat rounds, this item transforms into Fimbulwinter.
Built from real item purchase order across all collected Arena games. Avg placement runs 1–8, lower is better. Options markedlowhave few games — trust the pick counts first. Items shown as ? are Arena-only items missing from Riot's item data.
Most Picked Items
final inventory · current patch · avg placement, lower is better
Heartsteel
3.74 avg place136 games
Heartsteel
2500 gold
700 Health
Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath
Gain increased size based on Total Health.

Mercury's Treads
4.22 avg place72 games
Mercury's Treads
500 gold
30 Magic Resist
30 Move Speed
30% Tenacity

Jak'Sho, The Protean
3.05 avg place58 games
Jak'Sho, The Protean
2500 gold
350 Health
35 Armor
35 Magic Resist
Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.

Sunfire Aegis
4 avg place50 games
Sunfire Aegis
2500 gold
350 Health
40 Armor
10 Ability Haste
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

Thornmail
3.79 avg place42 games
Thornmail
2500 gold
300 Health
60 Armor
Thorns:
When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Black Hole Gauntlet
3.32 avg place41 games
Black Hole Gauntlet
2750 gold
900 Health
25 Ability Haste
Accretion
On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%.
ACTIVE (0s)
Dark Star
Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds.
Increases in size every 10 stacks.

Cruelty
3.46 avg place41 games
Cruelty
2750 gold
80 Ability Power
30 Armor
30 Magic Resist
Watch Them Fall
On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.

Overlord's Bloodmail
2.94 avg place34 games
Overlord's Bloodmail
2500 gold
40 Attack Damage
400 Health
Tyranny
Gain AD equal to 3% Bonus HP.
Retribution
Gain up to 17.5% increased AD based on your percent missing Health.

Shield of Molten Stone
3.75 avg place32 games
Shield of Molten Stone
2750 gold
300 Health
100 Armor
Immovable as the Earth
Increase your armor by 20%, and gain Block Chance based on your Armor.

Unending Despair
3.73 avg place30 games
Unending Despair
2500 gold
350 Health
50 Armor
10 Ability Haste
Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Ionian Boots of Lucidity
4.41 avg place29 games
Ionian Boots of Lucidity
500 gold
40 Ability Haste
45 Move Speed
Gain 10 Summoner Spell Haste.

Plated Steelcaps
4.12 avg place26 games
Plated Steelcaps
500 gold
25 Armor
30 Move Speed
Reduces incoming damage from Attacks by 14%.

Warmog's Armor
3.83 avg place23 games
Warmog's Armor
2750 gold
1100 Health
4% Move Speed
Warmog's Heart
Requires 1350 bonus Health.
Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second.

Spirit Visage
3.3 avg place23 games
Spirit Visage
2500 gold
300 Health
40 Magic Resist
10 Ability Haste
Boundless Vitality
Increases all Healing and Shielding effectiveness on you by 30%.

Cloak of Starry Night
3.86 avg place22 games
Cloak of Starry Night
2750 gold
300 Health
100 Magic Resist
Limitless as the Stars
Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%.

Force Of Entropy
3.29 avg place21 games
Force Of Entropy
2750 gold
900 Health
30 Ability Haste
25% Critical Strike Chance
Atrophy
When you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds.
Items held at the end of the game, most picked first. Items shown without an icon are Arena-only and missing from Riot's item data.
Best Augments

Courage of the Colossus
3.23 avg place70 games
Courage of the Colossus
Gain — Shield after Immobilizing or Grounding an enemy champion.

Level Augments
3.23 avg place66 games
Level Augments
Remove an %i:Augment% Augment . Gain — random %i:AugmentLevel% Augment Levels .

Tank Engine
3.14 avg place42 games
Tank Engine
Gain increased size and percent bonus Health per takedown.

Replace Augment
3.24 avg place45 games
Replace Augment
Replace one of your %i:Augment% Augments with an Augment —%i:AugmentLevel% tier higher .

Gain an Augment slot
3.49 avg place53 games
Gain an Augment slot
Unlock your —th %i:Augment% Augment Slot . In — rounds gain a %i:Augment% Silver Augment .

Celestial Body
3.32 avg place34 games
Celestial Body
Gain — Health , but you deal —% less damage.

Compulsion For Risk
2.94 avg place18 games
Compulsion For Risk
Sacrifice —% of your max health to Tahm Kench. Your total sacrifice will increase to -—% max health . Gain a %i:Augment% Prismatic Augment .

ADAPt
2.5 avg place12 games
ADAPt
Convert Bonus Attack Damage to Ability Power . Gain —% Ability Power .

Wolf's Frenzy
2.5 avg place12 games
Wolf's Frenzy
Lose your innate revive. Increase your Health by —% . If you deal damage that would leave a champion below below —% maximum health , execute them.

Slap Around
3.24 avg place25 games
Slap Around
Each time you Immobilize or Ground an enemy, gain %i:miniAdaptiveForce% — Adaptive Force for the round.

Heavy Hitter
3.5 avg place40 games
Heavy Hitter
Your Attacks deal additional physical damage equal to —% of your max Health.

Gain a Prismatic Stat Anvil
3.79 avg place97 games
Gain a Prismatic Stat Anvil
Gain a %i:StatAnvil% Prismatic Stat Anvil .
Skill Order
Priority:Q›W›E2.78 avg place · 9 of 9 games
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Death Sentence · Q
Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
14578

Dark Passage · W
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
214151718

Flay · E
Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
39111213

The Box · R
A prison of walls that slow and deal damage if broken.
61016
Passive · Damnation
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.