← Arena Tier List

Arena · Emerald+
FiddleSticks
★
Our Choice
2.83 avg place · 6 gamesStarting Items×1

Sorcerer's Shoes
500 gold
20 Magic Penetration
55 Move Speed
→
Core Items×5

Liandry's Anguish
2500 gold
50 Ability Power
250 Health
Torment
Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Zhonya's Hourglass
2500 gold
80 Ability Power
50 Armor
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s).

Rabadon's Deathcap
2500 gold
65 Ability Power
Magical Opus
Increases your total Ability Power by 30%.

Legendary Mage Item
2250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Mage item.

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.
HEXRAT's recommended Arena build from real purchase order. See all options per slot in Build Path below.
Build Path
most-picked per slot · avg placement, lower is better
Sorcerer's Shoes
500 gold
20 Magic Penetration
55 Move Speed
3.27 avglow
81.82% top4 · 11g

Ionian Boots of Lucidity
500 gold
40 Ability Haste
45 Move Speed
Gain 10 Summoner Spell Haste.

Plated Steelcaps
500 gold
25 Armor
30 Move Speed
Reduces incoming damage from Attacks by 14%.
First shop purchases

Liandry's Anguish
2500 gold
50 Ability Power
250 Health
Torment
Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
2.83 avglow
83.33% top4 · 6g

Legendary Mage Item
2250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Mage item.

Rabadon's Deathcap
2500 gold
65 Ability Power
Magical Opus
Increases your total Ability Power by 30%.

Shadowflame
2500 gold
90 Ability Power
10 Magic Penetration
Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.

Zhonya's Hourglass
2500 gold
80 Ability Power
50 Armor
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s).
2.67 avglow
100% top4 · 3g

Legendary Mage Item
2250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Mage item.
3.33 avglow
66.67% top4 · 3g

Rite Of Ruin
2500 gold
50 Ability Power
15 Ability Haste
25% Critical Strike Chance
Wrath and Ruin
On spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%.
Salvage the Wreckage
Your spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.
1.33 avglow
100% top4 · 3g

Malignance
2500 gold
70 Ability Power
600 Mana
20 Ability Haste
Scorn
Your Ultimate spells gain Ability Haste.
Hatefog
Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist.

Rabadon's Deathcap
2500 gold
65 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
2.86 avglow
100% top4 · 7g

Legendary Mage Item
2250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Mage item.
4.67 avglow
33.33% top4 · 3g

Sorcerer's Shoes
500 gold
20 Magic Penetration
55 Move Speed

Malignance
2500 gold
70 Ability Power
600 Mana
20 Ability Haste
Scorn
Your Ultimate spells gain Ability Haste.
Hatefog
Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist.

Legendary Mage Item
2250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Mage item.

Morellonomicon
2500 gold
90 Ability Power
250 Health
15 Ability Haste
Affliction
Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Void Staff
2500 gold
65 Ability Power
40% Magic Penetration

Liandry's Anguish
2500 gold
50 Ability Power
250 Health
Torment
Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Legendary Mage Item
2250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Mage item.
4.33 avglow
66.67% top4 · 3g

Malignance
2500 gold
70 Ability Power
600 Mana
20 Ability Haste
Scorn
Your Ultimate spells gain Ability Haste.
Hatefog
Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist.

Shadowflame
2500 gold
90 Ability Power
10 Magic Penetration
Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.
2.83 avglow
83.33% top4 · 6g

Spirit Visage
2500 gold
300 Health
40 Magic Resist
10 Ability Haste
Boundless Vitality
Increases all Healing and Shielding effectiveness on you by 30%.

Cryptbloom
2500 gold
60 Ability Power
30% Magic Penetration
15 Ability Haste
Life from Death
When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

Juice of Power
500 gold
Juices do not stack with themselves, but you can have multiple different ones active.Active - Consume: Automatically activates on Combat Start. Drink to gain 30+ 10% bonus Ability Power or 18+ 10% bonus Attack Damage for the next round.
Made with 100% real cherries. Warning: May cause imbiber to deal tons of damage.
Built from real item purchase order across all collected Arena games. Avg placement runs 1–8, lower is better. Options markedlowhave few games — trust the pick counts first. Items shown as ? are Arena-only items missing from Riot's item data.
Most Picked Items
final inventory · current patch · avg placement, lower is better
Scarecrow Effigy
3.43 avg place196 games
Scarecrow Effigy
Cannot be sold
Active - Trinket: Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges.
Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.

Liandry's Anguish
3.49 avg place92 games
Liandry's Anguish
2500 gold
50 Ability Power
250 Health
Torment
Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes
3.8 avg place84 games
Sorcerer's Shoes
500 gold
20 Magic Penetration
55 Move Speed

Rabadon's Deathcap
3.04 avg place80 games
Rabadon's Deathcap
2500 gold
65 Ability Power
Magical Opus
Increases your total Ability Power by 30%.

Malignance
3 avg place49 games
Malignance
2500 gold
70 Ability Power
600 Mana
20 Ability Haste
Scorn
Your Ultimate spells gain Ability Haste.
Hatefog
Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist.

Pyromancer's Cloak
3.08 avg place49 games
Pyromancer's Cloak
2750 gold
85 Adaptive Force
400 Health
15 Ability Haste
Spark (5s) Cooldown
Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.
Cleansing Flame (0s) per champion
Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second.
The size and strength of each Blaze scale the number unique Burn sources you have.

Detonation Orb
3.4 avg place42 games
Detonation Orb
2750 gold
90 Ability Power
12 Magic Penetration
600 Mana
20 Ability Haste
The Bomb
Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies).
3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.

Shadowflame
3.26 avg place38 games
Shadowflame
2500 gold
90 Ability Power
10 Magic Penetration
Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.

Zhonya's Hourglass
3.26 avg place35 games
Zhonya's Hourglass
2500 gold
80 Ability Power
50 Armor
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s).

Wooglet's Witchcap
3.29 avg place35 games
Wooglet's Witchcap
6000 gold
300 Ability Power
50 Armor
20 Ability Haste
Magical Opus:
Increases your total Ability Power by 50% (0).
Time Stop
Enter Stasis for 2.5 seconds.

Demonic Embrace
3.71 avg place28 games
Demonic Embrace
2750 gold
80 Ability Power
700 Health
Sinister Pact
Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%.

Void Staff
3.19 avg place27 games
Void Staff
2500 gold
65 Ability Power
40% Magic Penetration

Blackfire Torch
3 avg place25 games
Blackfire Torch
2500 gold
60 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze
Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters.
Blackfire
For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power.

Night Harvester
3.44 avg place25 games
Night Harvester
2750 gold
90 Ability Power
300 Health
25 Ability Haste
Soulrend (0s) per champion
Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds.
Damaging a new champion will extend the duration of the Move Speed bonus.

Everfrost
3.78 avg place23 games
Everfrost
2750 gold
100 Ability Power
250 Health
600 Mana
25 Ability Haste
ACTIVE (0s)
Glaciate
Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.

Runecarver
3.7 avg place23 games
Runecarver
2750 gold
80 Ability Power
20 Ability Haste
4% Move Speed
Helix
Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready.
Spiral Out
On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.
Items held at the end of the game, most picked first. Items shown without an icon are Arena-only and missing from Riot's item data.
Best Augments

Replace Augment
2.69 avg place39 games
Replace Augment
Replace one of your %i:Augment% Augments with an Augment —%i:AugmentLevel% tier higher .

Infernal Conduit
3 avg place43 games
Infernal Conduit
Your Abilities apply an infinitely stacking Burn , dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns.

Level Augments
3.08 avg place48 games
Level Augments
Remove an %i:Augment% Augment . Gain — random %i:AugmentLevel% Augment Levels .

Gain a Prismatic Stat Anvil
3.33 avg place90 games
Gain a Prismatic Stat Anvil
Gain a %i:StatAnvil% Prismatic Stat Anvil .

It's Killing Time
3.07 avg place44 games
It's Killing Time
After casting your Ultimate , mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends.

Gain an Augment slot
3 avg place37 games
Gain an Augment slot
Unlock your —th %i:Augment% Augment Slot . In — rounds gain a %i:Augment% Silver Augment .

Jeweled Gauntlet
3.33 avg place57 games
Jeweled Gauntlet
Your Abilities can Critically Strike . Gain %i:scaleCrit% —% Crit Chance .

ADAPt
Convert Bonus Attack Damage to Ability Power . Gain —% Ability Power .

Transmute: Prismatic
2.85 avg place20 games
Transmute: Prismatic
Gain a random %i:Augment% Prismatic Augment .

Vulnerability
2.71 avg place17 games
Vulnerability
Your Item and damage over time effects can Critically Strike . Gain %i:scaleCrit% —% Crit chance .

Desecrator
2.93 avg place15 games
Desecrator
Immobilizing enemy champions grants you permanent Cursed Power . Gain Armor and Magic Resistance based on your Cursed Power .

Magic Missile
3 avg place16 games
Magic Missile
Dealing damage with an Ability fires — magic missiles, each dealing percent max Health true damage .
Skill Order
Priority:Q›W›E4.43 avg place · 7 of 15 games
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