← Arena Tier List

Arena · Emerald+
Vi
the Piltover Enforcer
★
Our Choice
4.5 avg place · 2 gamesStarting Items×1

Plated Steelcaps
500 gold
25 Armor
30 Move Speed
Reduces incoming damage from Attacks by 14%.
→
Core Items×5

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Eclipse
2500 gold
60 Attack Damage
15 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Prismatic Item
4000 gold
Active - Consume: Automatically open a semi-random selection for a Prismatic item.

Death's Dance
2500 gold
60 Attack Damage
10 Ability Haste
45 Armor
Ignore Pain
Damage taken is dealt to you over time instead.
Defy
Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.

Edge of Night
2500 gold
45 Attack Damage
14 Lethality
375 Health
Annul (0s)
Gain a Spell Shield that blocks the next enemy Ability.
Item's cooldown is restarted if you take damage before it is completed.
HEXRAT's recommended Arena build from real purchase order. See all options per slot in Build Path below.
Build Path
most-picked per slot · avg placement, lower is better
Plated Steelcaps
500 gold
25 Armor
30 Move Speed
Reduces incoming damage from Attacks by 14%.

Mercury's Treads
500 gold
30 Magic Resist
30 Move Speed
30% Tenacity

Berserker's Greaves
500 gold
35% Attack Speed
55 Move Speed
First shop purchases

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Prismatic Item
4000 gold
Active - Consume: Automatically open a semi-random selection for a Prismatic item.

Sword of the Divine
2750 gold
110 Adaptive Force
50% Critical Strike Chance
Excoriate
Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.

Duskblade of Draktharr
2750 gold
50 Attack Damage
20 Lethality
20 Ability Haste
Nightstalker
Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Eclipse
2500 gold
60 Attack Damage
15 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Bloodthirster
2500 gold
70 Attack Damage
18% Life Steal
Ichorshield
Convert excess healing from your Life Steal to a Shield.

The Collector
2500 gold
45 Attack Damage
12 Lethality
25% Critical Strike Chance
Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 125 bonus gold.

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Prismatic Item
4000 gold
Active - Consume: Automatically open a semi-random selection for a Prismatic item.

Lord Dominik's Regards
2500 gold
30 Attack Damage
40% Armor Penetration
25% Critical Strike Chance

Divine Sunderer
2750 gold
55 Attack Damage
350 Health
20 Ability Haste
Spellblade
After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Death's Dance
2500 gold
60 Attack Damage
10 Ability Haste
45 Armor
Ignore Pain
Damage taken is dealt to you over time instead.
Defy
Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.

Legendary Fighter Item
2250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Fighter item.

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Edge of Night
2500 gold
45 Attack Damage
14 Lethality
375 Health
Annul (0s)
Gain a Spell Shield that blocks the next enemy Ability.
Item's cooldown is restarted if you take damage before it is completed.

Eclipse
2500 gold
60 Attack Damage
15 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps
500 gold
25 Armor
30 Move Speed
Reduces incoming damage from Attacks by 14%.

Stat Bonus
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Chempunk Chainsword
2500 gold
45 Attack Damage
450 Health
15 Ability Haste
Hackshorn
Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Built from real item purchase order across all collected Arena games. Avg placement runs 1–8, lower is better. Options markedlowhave few games — trust the pick counts first. Items shown as ? are Arena-only items missing from Riot's item data.
Most Picked Items
final inventory · current patch · avg placement, lower is better
Infinity Edge
3.43 avg place97 games
Infinity Edge
2500 gold
75 Attack Damage
25% Critical Strike Chance
30% Critical Strike Damage

The Collector
3.58 avg place77 games
The Collector
2500 gold
45 Attack Damage
12 Lethality
25% Critical Strike Chance
Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 125 bonus gold.

Mercury's Treads
3.87 avg place53 games
Mercury's Treads
500 gold
30 Magic Resist
30 Move Speed
30% Tenacity

Duskblade of Draktharr
3.6 avg place42 games
Duskblade of Draktharr
2750 gold
50 Attack Damage
20 Lethality
20 Ability Haste
Nightstalker
Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).

Divine Sunderer
3.29 avg place42 games
Divine Sunderer
2750 gold
55 Attack Damage
350 Health
20 Ability Haste
Spellblade
After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.

Overlord's Bloodmail
2.56 avg place36 games
Overlord's Bloodmail
2500 gold
40 Attack Damage
400 Health
Tyranny
Gain AD equal to 3% Bonus HP.
Retribution
Gain up to 17.5% increased AD based on your percent missing Health.

Lord Dominik's Regards
3.53 avg place32 games
Lord Dominik's Regards
2500 gold
30 Attack Damage
40% Armor Penetration
25% Critical Strike Chance

Mortal Reminder
2.94 avg place32 games
Mortal Reminder
2500 gold
30 Attack Damage
30% Armor Penetration
25% Critical Strike Chance
Sepsis
Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Gluttonous Greaves
3.82 avg place28 games
Gluttonous Greaves
500 gold
45 Move Speed
4% Omnivamp
Slay
Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.

Plated Steelcaps
4.11 avg place27 games
Plated Steelcaps
500 gold
25 Armor
30 Move Speed
Reduces incoming damage from Attacks by 14%.

Sword of the Divine
3.38 avg place26 games
Sword of the Divine
2750 gold
110 Adaptive Force
50% Critical Strike Chance
Excoriate
Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.

Hamstringer
3.58 avg place26 games
Hamstringer
2750 gold
45 Attack Damage
40% Attack Speed
25% Critical Strike Chance
Scour
On Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.

Blade of The Ruined King
3.13 avg place24 games
Blade of The Ruined King
2500 gold
30 Attack Damage
20% Attack Speed
10% Life Steal
Mist's Edge
Attacks apply an additional enemy current Health physical damage On-Hit.
Clawing Shadows (0s)
Attacking a champion 3 times Slows them.

Sundered Sky
3.38 avg place24 games
Sundered Sky
2500 gold
40 Attack Damage
350 Health
10 Ability Haste
Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.

Heartsteel
3.59 avg place22 games
Heartsteel
2500 gold
700 Health
Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath
Gain increased size based on Total Health.

Eclipse
3.41 avg place22 games
Eclipse
2500 gold
60 Attack Damage
15 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Items held at the end of the game, most picked first. Items shown without an icon are Arena-only and missing from Riot's item data.
Best Augments

Gain an Augment slot
2.63 avg place46 games
Gain an Augment slot
Unlock your —th %i:Augment% Augment Slot . In — rounds gain a %i:Augment% Silver Augment .

Replace Augment
3.03 avg place58 games
Replace Augment
Replace one of your %i:Augment% Augments with an Augment —%i:AugmentLevel% tier higher .

Gain a Prismatic Stat Anvil
3.24 avg place107 games
Gain a Prismatic Stat Anvil
Gain a %i:StatAnvil% Prismatic Stat Anvil .

Level Augments
3.02 avg place55 games
Level Augments
Remove an %i:Augment% Augment . Gain — random %i:AugmentLevel% Augment Levels .

Mystic Punch
2.73 avg place30 games
Mystic Punch
{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by — seconds %i:scaleCooldown%.

Fan the Hammer
2.38 avg place16 games
Fan the Hammer
When you Attack, fire — bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.

Thread the Needle
2.76 avg place21 games
Thread the Needle
Gain —% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration .

Compulsion For Risk
2.4 avg place15 games
Compulsion For Risk
Sacrifice —% of your max health to Tahm Kench. Your total sacrifice will increase to -—% max health . Gain a %i:Augment% Prismatic Augment .

Dual Wield
2.96 avg place26 games
Dual Wield
When you Attack, fire a bolt that deals —% damage and applies your {{ Item_Keyword_OnHit }} effects at —% effectiveness. Gain —% total Attack Speed .

Outlaw's Grit
2.69 avg place16 games
Outlaw's Grit
After using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist .

Tank Engine
3 avg place22 games
Tank Engine
Gain increased size and percent bonus Health per takedown.

Lamb's Respite
2.42 avg place12 games
Lamb's Respite
Gain — additional revive, and cuts the time needed to revive in half.
Skill Order
Priority:Q›W›E3.2 avg place · 5 of 7 games
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Vault Breaker · Q
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
14578

Denting Blows · W
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
214151718

Relentless Force · E
Vi's next attack blasts through her target, dealing damage to enemies behind it.
39111213

Cease and Desist · R
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
61016
Passive · Blast Shield
Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.