

Arena · Emerald+
Mel
the Soul's Reflection
Avg Placement
3.69
Top 4 %
76.92%
Win %
0%
Games
13
KDA
3.06
Avg Damage
42,187






HEXRAT's recommended Arena build from real purchase order. See all options per slot in Build Path below.
Starting Items

3.73 avglow
72.73% top4 · 11g

4 avglow
100% top4 · 1g
First shop purchases
1st Item

4 avglow
66.67% top4 · 3g

4 avglow
100% top4 · 2g

2 avglow
100% top4 · 1g

5 avglow
0% top4 · 1g
2nd Item

3.75 avglow
75% top4 · 4g

3 avglow
100% top4 · 2g

4 avglow
100% top4 · 1g

4 avglow
100% top4 · 1g
3rd Item

4 avglow
100% top4 · 2g

2 avglow
100% top4 · 2g

2 avglow
100% top4 · 1g

3 avglow
100% top4 · 1g
4th Item

4.33 avglow
33.33% top4 · 3g

3.33 avglow
100% top4 · 3g

2.67 avglow
100% top4 · 3g

4 avglow
100% top4 · 1g
5th Item

4.67 avglow
66.67% top4 · 3g

3 avglow
100% top4 · 1g

2 avglow
100% top4 · 1g

3 avglow
100% top4 · 1g
6th Item

3.5 avglow
100% top4 · 2g

3 avglow
100% top4 · 1g

4 avglow
100% top4 · 1g

2 avglow
100% top4 · 1g
Built from real item purchase order across all collected Arena games. Avg placement runs 1–8, lower is better. Options markedlowhave few games — trust the pick counts first. Items shown as ? are Arena-only items missing from Riot's item data.

Rabadon's Deathcap

Sorcerer's Shoes

Shadowflame

Void Staff

Liandry's Anguish

Runecarver

Detonation Orb

Pyromancer's Cloak

Ionian Boots of Lucidity

Luden's Echo

Blackfire Torch

Wooglet's Witchcap

Rite Of Ruin

Innervating Locket

Everfrost

Zhonya's Hourglass
Items held at the end of the game, most picked first. Items shown without an icon are Arena-only and missing from Riot's item data.
Replace Augment
Gain an Augment slot
ADAPt
Eureka
Big Brain
Level Augments
Gain a Prismatic Stat Anvil
Trueshot Prodigy
Jeweled Gauntlet
Quest: Wooglet's Witchcap
Transmute: Prismatic
From Beginning to End

Veigar

Ashe

Xin Zhao

Xerath

Jax

Dr. Mundo

Ziggs

Sona

Yone

Tryndamere

Nasus

Vladimir

Radiant Volley

Rebuttal

Solar Snare

Golden Eclipse

Passive · Searing Brilliance
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.