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Rumble

ARAM · Emerald+

Rumble

the Mechanized Menace

Win Rate

50%

Pick Rate

5.46%

Games

32

KDA

3.14

Avg Damage

41,945

Runes

54.17% · 24 games
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm

Stats

Adaptive Force
Adaptive Force
Health Scaling

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Summoner Spells

FlashMark

50.72%

69 games

FlashIgnite

33.33%

6 games

FlashGhost

75%

4 games

Skill Order

Priority:QWE49.35% · 77 of 32 games
123456789101112131415161718
Flamespitter
Q

Flamespitter

14579
Scrap Shield
W

Scrap Shield

214151718
Electro Harpoon
E

Electro Harpoon

38101213
The Equalizer
R

The Equalizer

61116
Junkyard Titan

Passive · Junkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.