

ARAM · Emerald+
Aurelion Sol
The Star Forger
Win Rate
51.22%
Pick Rate
7%
Games
41
KDA
3.83
Avg Damage
31,526
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.

Taste of Blood
Heal when you damage an enemy champion.

Sudden Impact
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.

Sixth Sense
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.

Grisly Mementos
Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

Deep Ward
Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.

Treasure Hunter
Unique takedowns grant additional gold the first time they are collected.

Relentless Hunter
Unique takedowns grant permanent out of combat MS.

Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Axiom Arcanist
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.

Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.

Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Absolute Focus
While above 70% health, gain extra adaptive damage.

Scorch
Your first damaging ability hit every 10s burns champions.

Waterwalking
Gain MS and AP or AD, adaptive in the river.

Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stats
Adaptive Force
Adaptive Force
Health Scaling
Full rune pages actually played in ARAM · pick a keystone above to compare


44.19%
43 games


54.55%
22 games


47.62%
21 games

Breath of Light

Breath of Light · Q
Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.

Astral Flight

Astral Flight · W
Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.

Singularity

Singularity · E
Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.

Falling Star / The Skies Descend

Falling Star / The Skies Descend · R
Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

Passive · Cosmic Creator
Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.
