
The scaling carry. Marksmen start fragile and become the team's primary damage — if they farm safely and position perfectly late.
Most marksmen are weak early and dangerous late. Your early game is about surviving and farming, not making flashy plays. Every minion is a step toward the items that make you a win condition.
You share the lane with a support, so coordinate: trade when they engage, back off when they peel. The 2v2 bot lane is a duo dance.
Key takeaways
As an ADC you deal the most sustained damage in the game but die in seconds if caught. In every fight, your job is to deal damage from the maximum safe range — usually attacking whatever is closest while staying behind your front line.
The most common mistake is over-extending for a kill and dying. A live ADC dealing damage is worth far more than a dead one who got a flashy kill.
Key takeaways
Marksmen spike hard on completed items. Knowing when your second and third item come online tells you when to look for fights — and when to avoid them.
Buy defensive items when the enemy has assassins or hard engage; raw damage is useless if you die before using it.
Key takeaways